Note: this post is currently in a rough form while I collect reference material, draft, and revise.
I’ve had a long-time interest in Game Design & Development. Over the years I’ve even made a few terrible ones that will probably never see the light of day. Most recently, I took a couple of courses related to game design & development on Coursera: “Introduction to Game Design” by California Institute of the Arts and “Introduction to Game Development” by Michigan State University. The latter was mostly focused on the practical: the nuts-and-bolts of setting up Unity and making a few simple games. The former was mostly focused on the theoretical: the necessity of balancing difficulty to modulate player frustration and keep them interested. We even made several paper-based games, the descriptions of which served as simple game design documents. If/when I get around to it, I may digitize my notes from both courses and upload them here.
I’ve been interested in finding a decent template that I can use (and modify to expand, if necessary) for video games. It’s been in the back of my head for some time; this post is my attempt to get it out of there so I don’t use so many intermittent cycles on it anymore. I put together a template in Google Docs which I expect to modify as I gather more experience in game design and development. The template can be found here: https://drive.google.com/open?id=1eQxWKR2gOmO7z0pMX_lPT-POGzZmKqoccRG6HlyzBJs
- Find examples of Game Design Documents from Indies and Major Studios (particularly of games I know so that I can see how the documents relate to the final product)
Game Design Document Template Links:
- This is a good start; could use some of the sections in the one below
- This is a good start; could use some of the sections in the one above. I think the ordering of the sections could be improved as well
- This is just a reformat of the one immediately above it; I actually prefer the original
- This is actually more of a set of instructions and a list of things the GDD should contain rather than being a template, per se
- Discussion and links to several
- Links to a couple different versions
- Why you need a GDD; what to put in it; how it can change over the course of development; also links to more resources
- A web-app for game design documents