Communities / Forums
Game Jams
- Indie Game Jams List
- itch.io’s List of Game Jams
- One Game a Month
- TrainJam
- Pixel Prospector’s List of Game Jams
Books
Uncategorized Links
Communities / Forums
Game Jams
Books
Uncategorized Links
I’ve had a long-time interest in Game Design & Development. Over the years I’ve even made a few terrible ones that will probably never see the light of day. Most recently, I took a couple of courses related to game design & development on Coursera: “Introduction to Game Design” by California Institute of the Arts and “Introduction to Game Development” by Michigan State University. The latter was mostly focused on the practical: the nuts-and-bolts of setting up Unity and making a few simple games. The former was mostly focused on the theoretical: the necessity of balancing difficulty to modulate player frustration and keep them interested. We even made several paper-based games, the descriptions of which served as simple game design documents. If/when I get around to it, I may digitize my notes from both courses and upload them here.
I’ve been interested in finding a decent template that I can use (and modify to expand, if necessary) for video games. It’s been in the back of my head for some time; this post is my attempt to get it out of there so I don’t use so many intermittent cycles on it anymore. I put together a template in Google Docs which I expect to modify as I gather more experience in game design and development. The template can be found here: https://drive.google.com/open?id=1eQxWKR2gOmO7z0pMX_lPT-POGzZmKqoccRG6HlyzBJs